当前位置:  编程技术>移动开发

在android中实现类似uc和墨迹天气的左右拖动效果

    来源: 互联网  发布时间:2014-10-20

    本文导语:  代码如下: import android.app.Activity; import android.os.Bundle; import android.content.Context; import android.graphics.Color; import android.util.Log; import android.view.Gravity; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.V...

代码如下:

import android.app.Activity;
import android.os.Bundle;
import android.content.Context;
import android.graphics.Color;
import android.util.Log;
import android.view.Gravity;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.View.OnClickListener;
import android.widget.ArrayAdapter;
import android.widget.Button;
import android.widget.CheckBox;
import android.widget.EditText;
import android.widget.LinearLayout;
import android.widget.TableLayout;
import android.widget.TextView;
public class FlingGalleryActivity extends Activity
{
private final int color_red = Color.argb(100, 200, 0, 0);
private final int color_green = Color.argb(100, 0, 200, 0);
private final int color_blue = Color.argb(100, 0, 0, 200);
private final int color_yellow = Color.argb(100, 200, 200, 0);
private final int color_purple = Color.argb(100, 200, 0, 200);
private final String[] mLabelArray = {"View1", "View2", "View3", "View4", "View5"};
private final int[] mColorArray = {color_red, color_green, color_blue, color_yellow, color_purple};
private FlingGallery mGallery;
private CheckBox mCheckBox;
// Note: The following handler is critical to correct function of
// the FlingGallery class. This enables the FlingGallery class to
// detect when the motion event has ended by finger being lifted
@Override
public boolean onTouchEvent(MotionEvent event)
{
return mGallery.onGalleryTouchEvent(event);
}
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mGallery = new FlingGallery(this);
mGallery.setPaddingWidth(5);
mGallery.setAdapter(new ArrayAdapter(getApplicationContext(), android.R.layout.simple_list_item_1, mLabelArray)
{
@Override
public View getView(int position, View convertView, ViewGroup parent)
{
Log.d("111", "count="+position);
// if (convertView != null && convertView instanceof GalleryViewItem)
// {
// GalleryViewItem galleryView = (GalleryViewItem) convertView;
//
// galleryView.mEdit1.setText("");
// galleryView.mText1.setText(mLabelArray[position]);
// galleryView.mText1.setBackgroundColor(mColorArray[position]);
// galleryView.mText2.setText(mLabelArray[position]);
// galleryView.mText2.setBackgroundColor(mColorArray[position]);
//
// Log.d("111", "count="+position);
//
// return galleryView;
//
// }

return new GalleryViewItem(getApplicationContext(), position);
}
});
LinearLayout layout = new LinearLayout(getApplicationContext());
layout.setOrientation(LinearLayout.VERTICAL);
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.MATCH_PARENT);
layoutParams.setMargins(10, 10, 10, 10);
layoutParams.weight = 1.0f;
layout.addView(mGallery, layoutParams);

mCheckBox = new CheckBox(getApplicationContext());
mCheckBox.setText("Gallery is Circular");
mCheckBox.setText("Gallery is Circular");
mCheckBox.setPadding(50, 10, 0, 10);
mCheckBox.setTextSize(30);
mCheckBox.setChecked(true);
mCheckBox.setOnClickListener(new OnClickListener()
{
@Override
public void onClick(View view)
{
mGallery.setIsGalleryCircular(mCheckBox.isChecked());
}
});
layout.addView(mCheckBox, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT));

setContentView(layout);
}
private class GalleryViewItem extends TableLayout
{
private EditText mEdit1;
private TextView mText1;
private TextView mText2;
private Button mButton1;
private Button mButton2;
public GalleryViewItem(Context context, int position)
{
super(context);
this.setOrientation(LinearLayout.VERTICAL);
this.setLayoutParams(new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.MATCH_PARENT));

mEdit1 = new EditText(context);
this.addView(mEdit1, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
mText1 = new TextView(context);
mText1.setText(mLabelArray[position]);
mText1.setTextSize(30);
mText1.setGravity(Gravity.LEFT);
mText1.setBackgroundColor(mColorArray[position]);
this.addView(mText1, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
mButton1 = new Button(context);
mButton1.setText(">");
mButton2.setGravity(Gravity.RIGHT);
mButton2.setOnClickListener(new OnClickListener()
{
@Override
public void onClick(View view)
{
mGallery.moveNext();
}
});
this.addView(mButton2, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
mText2 = new TextView(context);
mText2.setText(mLabelArray[position]);
mText2.setTextSize(30);
mText2.setGravity(Gravity.RIGHT);
mText2.setBackgroundColor(mColorArray[position]);
this.addView(mText2, new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.MATCH_PARENT, 1));
}
}
}

[代码]FlingGallery
代码如下:

import android.content.Context;
import android.view.GestureDetector;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;
import android.view.animation.Transformation;
import android.widget.Adapter;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
// TODO:
// 1. In order to improve performance Cache screen bitmap and use for animation
// 2. Establish superfluous memory allocations and delay or replace with reused objects
// Probably need to make sure we are not allocating objects (strings, etc.) in loops
public class FlingGallery extends FrameLayout
{
// Constants

private final int swipe_min_distance = 120;
private final int swipe_max_off_path = 250;
private final int swipe_threshold_veloicty = 400;
// Properties
private int mViewPaddingWidth = 0;
private int mAnimationDuration = 250;
private float mSnapBorderRatio = 0.5f;
private boolean mIsGalleryCircular = true;
// Members
private int mGalleryWidth = 0;
private boolean mIsTouched = false;
private boolean mIsDragging = false;
private float mCurrentOffset = 0.0f;
private long mScrollTimestamp = 0;
private int mFlingDirection = 0;
private int mCurrentPosition = 0;
private int mCurrentViewNumber = 0;
private Context mContext;
private Adapter mAdapter;
private FlingGalleryView[] mViews;
private FlingGalleryAnimation mAnimation;
private GestureDetector mGestureDetector;
private Interpolator mDecelerateInterpolater;
public FlingGallery(Context context)
{
super(context);
mContext = context;
mAdapter = null;

mViews = new FlingGalleryView[3];
mViews[0] = new FlingGalleryView(0, this);
mViews[1] = new FlingGalleryView(1, this);
mViews[2] = new FlingGalleryView(2, this);
mAnimation = new FlingGalleryAnimation();
mGestureDetector = new GestureDetector(new FlingGestureDetector());
mDecelerateInterpolater = AnimationUtils.loadInterpolator(mContext, android.R.anim.decelerate_interpolator);
}
public void setPaddingWidth(int viewPaddingWidth)
{
mViewPaddingWidth = viewPaddingWidth;
}
public void setAnimationDuration(int animationDuration)
{
mAnimationDuration = animationDuration;
}

public void setSnapBorderRatio(float snapBorderRatio)
{
mSnapBorderRatio = snapBorderRatio;
}
public void setIsGalleryCircular(boolean isGalleryCircular)
{
if (mIsGalleryCircular != isGalleryCircular)
{
mIsGalleryCircular = isGalleryCircular;

if (mCurrentPosition == getFirstPosition())
{
// We need to reload the view immediately to the left to change it to circular view or blank
mViews[getPrevViewNumber(mCurrentViewNumber)].recycleView(getPrevPosition(mCurrentPosition));
}

if (mCurrentPosition == getLastPosition())
{
// We need to reload the view immediately to the right to change it to circular view or blank
mViews[getNextViewNumber(mCurrentViewNumber)].recycleView(getNextPosition(mCurrentPosition));
}
}
}
public int getGalleryCount()
{
return (mAdapter == null) ? 0 : mAdapter.getCount();
}
public int getFirstPosition()
{
return 0;
}
public int getLastPosition()
{
return (getGalleryCount() == 0) ? 0 : getGalleryCount() - 1;
}
private int getPrevPosition(int relativePosition)
{
int prevPosition = relativePosition - 1;
if (prevPosition < getFirstPosition())
{
prevPosition = getFirstPosition() - 1;
if (mIsGalleryCircular == true)
{
prevPosition = getLastPosition();
}
}
return prevPosition;
}
private int getNextPosition(int relativePosition)
{
int nextPosition = relativePosition + 1;
if (nextPosition > getLastPosition())
{
nextPosition = getLastPosition() + 1;
if (mIsGalleryCircular == true)
{
nextPosition = getFirstPosition();
}
}
return nextPosition;
}
private int getPrevViewNumber(int relativeViewNumber)
{
return (relativeViewNumber == 0) ? 2 : relativeViewNumber - 1;
}
private int getNextViewNumber(int relativeViewNumber)
{
return (relativeViewNumber == 2) ? 0 : relativeViewNumber + 1;
}

@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom)
{
super.onLayout(changed, left, top, right, bottom);
// Calculate our view width
mGalleryWidth = right - left;
if (changed == true)
{
// Position views at correct starting offsets
mViews[0].setOffset(0, 0, mCurrentViewNumber);
mViews[1].setOffset(0, 0, mCurrentViewNumber);
mViews[2].setOffset(0, 0, mCurrentViewNumber);
}
}
public void setAdapter(Adapter adapter)
{
mAdapter = adapter;
mCurrentPosition = 0;
mCurrentViewNumber = 0;
// Load the initial views from adapter
mViews[0].recycleView(mCurrentPosition);
mViews[1].recycleView(getNextPosition(mCurrentPosition));
mViews[2].recycleView(getPrevPosition(mCurrentPosition));
// Position views at correct starting offsets
mViews[0].setOffset(0, 0, mCurrentViewNumber);
mViews[1].setOffset(0, 0, mCurrentViewNumber);
mViews[2].setOffset(0, 0, mCurrentViewNumber);
}
private int getViewOffset(int viewNumber, int relativeViewNumber)
{
// Determine width including configured padding width
int offsetWidth = mGalleryWidth + mViewPaddingWidth;
// Position the previous view one measured width to left
if (viewNumber == getPrevViewNumber(relativeViewNumber))
{
return offsetWidth;
}
// Position the next view one measured width to the right
if (viewNumber == getNextViewNumber(relativeViewNumber))
{
return offsetWidth * -1;
}
return 0;
}
void movePrevious()
{
// Slide to previous view
mFlingDirection = 1;
processGesture();
}
void moveNext()
{
// Slide to next view
mFlingDirection = -1;
processGesture();
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
switch (keyCode)
{
case KeyEvent.KEYCODE_DPAD_LEFT:
movePrevious();
return true;

case KeyEvent.KEYCODE_DPAD_RIGHT:
moveNext();
return true;

case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_ENTER:
}
return super.onKeyDown(keyCode, event);
}
public boolean onGalleryTouchEvent(MotionEvent event)
{
boolean consumed = mGestureDetector.onTouchEvent(event);

if (event.getAction() == MotionEvent.ACTION_UP)
{
if (mIsTouched || mIsDragging)
{
processScrollSnap();
processGesture();
}
}

return consumed;
}
void processGesture()
{
int newViewNumber = mCurrentViewNumber;
int reloadViewNumber = 0;
int reloadPosition = 0;
mIsTouched = false;
mIsDragging = false;
if (mFlingDirection > 0)
{
if (mCurrentPosition > getFirstPosition() || mIsGalleryCircular == true)
{
// Determine previous view and outgoing view to recycle
newViewNumber = getPrevViewNumber(mCurrentViewNumber);
mCurrentPosition = getPrevPosition(mCurrentPosition);
reloadViewNumber = getNextViewNumber(mCurrentViewNumber);
reloadPosition = getPrevPosition(mCurrentPosition);
}
}
if (mFlingDirection < 0)
{
if (mCurrentPosition < getLastPosition() || mIsGalleryCircular == true)
{
// Determine the next view and outgoing view to recycle
newViewNumber = getNextViewNumber(mCurrentViewNumber);
mCurrentPosition = getNextPosition(mCurrentPosition);
reloadViewNumber = getPrevViewNumber(mCurrentViewNumber);
reloadPosition = getNextPosition(mCurrentPosition);
}
}
if (newViewNumber != mCurrentViewNumber)
{
mCurrentViewNumber = newViewNumber;
// Reload outgoing view from adapter in new position
mViews[reloadViewNumber].recycleView(reloadPosition);
}
// Ensure input focus on the current view
mViews[mCurrentViewNumber].requestFocus();
// Run the slide animations for view transitions
mAnimation.prepareAnimation(mCurrentViewNumber);
this.startAnimation(mAnimation);
// Reset fling state
mFlingDirection = 0;
}
void processScrollSnap()
{
// Snap to next view if scrolled passed snap position
float rollEdgeWidth = mGalleryWidth * mSnapBorderRatio;
int rollOffset = mGalleryWidth - (int) rollEdgeWidth;
int currentOffset = mViews[mCurrentViewNumber].getCurrentOffset();
if (currentOffset = rollOffset)
{
// Snap to next view
mFlingDirection = -1;
}
}
private class FlingGalleryView
{
private int mViewNumber;
private FrameLayout mParentLayout;

private FrameLayout mInvalidLayout = null;
private LinearLayout mInternalLayout = null;
private View mExternalView = null;
public FlingGalleryView(int viewNumber, FrameLayout parentLayout)
{
mViewNumber = viewNumber;
mParentLayout = parentLayout;
// Invalid layout is used when outside gallery
mInvalidLayout = new FrameLayout(mContext);
mInvalidLayout.setLayoutParams(new LinearLayout.LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Internal layout is permanent for duration
mInternalLayout = new LinearLayout(mContext);
mInternalLayout.setLayoutParams(new LinearLayout.LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
mParentLayout.addView(mInternalLayout);
}
public void recycleView(int newPosition)
{
if (mExternalView != null)
{
mInternalLayout.removeView(mExternalView);
}
if (mAdapter != null)
{
if (newPosition >= getFirstPosition() && newPosition 1.0f) ? 1.0f : interpolatedTime;
int offset = mInitialOffset + (int) (mTargetDistance * interpolatedTime);
for (int viewNumber = 0; viewNumber < 3; viewNumber++)
{
// Only need to animate the visible views as the other view will always be off-screen
if ((mTargetDistance > 0 && viewNumber != getNextViewNumber(mRelativeViewNumber)) ||
(mTargetDistance < 0 && viewNumber != getPrevViewNumber(mRelativeViewNumber)))
{
mViews[viewNumber].setOffset(offset, 0, mRelativeViewNumber);
}
}
}
@Override
public boolean getTransformation(long currentTime, Transformation outTransformation)
{
if (super.getTransformation(currentTime, outTransformation) == false)
{
// Perform final adjustment to offsets to cleanup animation
mViews[0].setOffset(mTargetOffset, 0, mRelativeViewNumber);
mViews[1].setOffset(mTargetOffset, 0, mRelativeViewNumber);
mViews[2].setOffset(mTargetOffset, 0, mRelativeViewNumber);
// Reached the animation target
mIsAnimationInProgres = false;
return false;
}
// Cancel if the screen touched
if (mIsTouched || mIsDragging)
{
// Note that at this point we still consider ourselves to be animating
// because we have not yet reached the target offset; its just that the
// user has temporarily interrupted the animation with a touch gesture
return false;
}
return true;
}
}
private class FlingGestureDetector extends GestureDetector.SimpleOnGestureListener
{
@Override
public boolean onDown(MotionEvent e)
{
// Stop animation
mIsTouched = true;
// Reset fling state
mFlingDirection = 0;
return true;
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY)
{
if (e2.getAction() == MotionEvent.ACTION_MOVE)
{
if (mIsDragging == false)
{
// Stop animation
mIsTouched = true;

// Reconfigure scroll
mIsDragging = true;
mFlingDirection = 0;
mScrollTimestamp = System.currentTimeMillis();
mCurrentOffset = mViews[mCurrentViewNumber].getCurrentOffset();
}
float maxVelocity = mGalleryWidth / (mAnimationDuration / 1000.0f);
long timestampDelta = System.currentTimeMillis() - mScrollTimestamp;
float maxScrollDelta = maxVelocity * (timestampDelta / 1000.0f);
float currentScrollDelta = e1.getX() - e2.getX();
if (currentScrollDelta < maxScrollDelta * -1) currentScrollDelta = maxScrollDelta * -1;
if (currentScrollDelta > maxScrollDelta) currentScrollDelta = maxScrollDelta;
int scrollOffset = Math.round(mCurrentOffset + currentScrollDelta);
// We can't scroll more than the width of our own frame layout
if (scrollOffset >= mGalleryWidth) scrollOffset = mGalleryWidth;
if (scrollOffset swipe_threshold_veloicty)
{
movePrevious();
}
if(e1.getX() - e2.getX() > swipe_min_distance && Math.abs(velocityX) > swipe_threshold_veloicty)
{
moveNext();
}
}
return false;
}
@Override
public void onLongPress(MotionEvent e)
{
// Finalise scrolling
mFlingDirection = 0;
processGesture();
}
@Override
public void onShowPress(MotionEvent e)
{
}
@Override
public boolean onSingleTapUp(MotionEvent e)
{
// Reset fling state
mFlingDirection = 0;
return false;
}
}
}

    
 
 

您可能感兴趣的文章:

  • Android中实现EditText圆角的方法
  • Android中实现HashMap排序的方法
  • Android中实现Runnable接口简单例子
  • Android自定义View设定到FrameLayout布局中实现多组件显示的方法 分享
  • Android中实现为TextView添加多个可点击的文本
  • Android中实现GPS定位的简单例子
  • Android中实现开机自动启动服务(service)实例
  • android中实现指针滑动的动态效果方法
  • 基于Android中实现定时器的3种解决方法
  • 解析Android中实现滑动翻页之ViewFlipper的使用详解
  • Android中实现地址栏输入网址能浏览该地址网页源码并操作访问网络
  • Android中实现多行、水平滚动的分页的Gridview实例源码
  • 如何在Android中实现渐显按钮的左右滑动效果
  • 如何在Android中实现左右滑动的指引效果
  • Android中实现可滑动的Tab的3种方式
  •  
    本站(WWW.)旨在分享和传播互联网科技相关的资讯和技术,将尽最大努力为读者提供更好的信息聚合和浏览方式。
    本站(WWW.)站内文章除注明原创外,均为转载、整理或搜集自网络。欢迎任何形式的转载,转载请注明出处。












  • 相关文章推荐
  • android 添加随意拖动的桌面悬浮窗口
  • 申请Android Map 的API Key(v2)的最新申请方式(SHA1密钥)
  • Android瀑布流实例 android_waterfall
  • Android开发需要的几点注意事项总结
  • Android系统自带样式 (android:theme)
  • android 4.0 托管进程介绍及优先级和回收机制
  • Android网络共享软件 Android Wifi Tether
  • Android访问与手机通讯相关类的介绍
  • Android 图标库 Android GraphView
  • Android及andriod无线网络Wifi开发的几点注意事项
  • 轻量级Android开发工具 Android Tools
  • Android 2.3 下StrictMode介绍
  • Android 开发环境 Android Studio
  • IDEA的Android开发插件 idea-android
  • Android手机事件提醒 Android Notifier
  • XBMC的Android客户端 android-xbmcremote
  • Android小游戏 Android Shapes
  • Android电池监控 Android Battery Dog
  • android开发:“android:WindowTitle”没有对应项no resource
  • Android 上类似IOS 的开关控件。 Android ToggleButton
  • Android 将 android view 的位置设为右下角的解决方法
  • Android 2D游戏引擎 Android Angle


  • 站内导航:


    特别声明:169IT网站部分信息来自互联网,如果侵犯您的权利,请及时告知,本站将立即删除!

    ©2012-2021,,E-mail:www_#163.com(请将#改为@)

    浙ICP备11055608号-3