public class MyApplication extends Application {
private String someVariable;
public String getSomeVariable() {
return someVariable;
}
public void setSomeVariable(String someVariable) {
this.someVariable = someVariable;
}
}
<application android:name="MyApplication" android:icon="@drawable/icon" android:label="@string/app_name">
// set
((MyApplication) this.getApplication()).setSomeVariable("foo");
// get
String s = ((MyApplication) this.getApplication()).getSomeVariable();
org.kalmeo.util.worker
接触这个类是在Kuix的Demo中的进度条,系统提供两种实现,一种是用Worker添加WorkerTask的,一种是自己用线程,实质都是一样的,Worker是一个线程,处理自己的任务队列,为每个任务启动一个线程,只不过线程没执行一次默认修改60ms.
public static final Worker instance = new Worker();Worker会自动创建一个自己的实例,Kuix 在initialize()中会启动这个线程.
KuixCanvas中(264行)会启动一个任务,用它来处理key和mouse事件
workerTask = new WorkerTask() {...}另外,Worker还有另外一个作用(473行),Worker.instance.isCurrentThread()用来判断当前运行线程是否是最后一个启用的线程,以此判断当前线程是否属于当前窗口.有点难以理解,我的理解是J2ME用Thread管理所有线程,而Kuix则试图用Worker.instance管理自己的线程.
/** * Revalidate (and repaint) the desktop as soon as possible. If the current * thread is the worker thread the task is done immedialty else it is * deferred to the next frame. */ public void revalidateAsSoonAsPossible() { if (!Worker.instance.isCurrentThread()) { revalidateNextFrame(); } else { forceRevalidate(); forceRepaint(); } } /** * @return <code>true</code> if the current Thread is the {@link Worker} thread */ public boolean isCurrentThread() { return (Thread.currentThread() == thread); }
KuixMidlet甚至用它来管理Midlet的生命周期,
/* (non-Javadoc) * @see org.kalmeo.kuix.core.KuixInitializer#destroyImpl() */ public void destroyImpl() { if (Worker.instance.isRunning()) { Worker.instance.pushTask(new WorkerTask() { /* (non-Javadoc) * @see org.kalmeo.util.worker.WorkerTask#run() */ public boolean run() { destroyApp(false); notifyDestroyed(); return true; } }); } else { destroyApp(false); notifyDestroyed(); } }
picturebox用它来展示动画(348行)
PopupBox用它来关闭splash的弹出窗口,duration是启动时设置的弹出时间.
/* (non-Javadoc) * @see org.kalmeo.kuix.widget.Widget#onAdded(org.kalmeo.kuix.widget.Widget) */ protected void onAdded(Widget parent) { if (duration != -1) { Worker.instance.pushTask(new WorkerTask() { private long startTime = System.currentTimeMillis(); /* (non-Javadoc) * @see org.kalmeo.kuix.core.worker.WorkerTask#execute() */ public boolean run() { if ((System.currentTimeMillis() - startTime) > duration) { remove(); return true; } return false; } }); } }
Text用它来,似乎是做走马灯效果.(205行)
TextArea用它在修改文本后,调用onChange方法,不能理解,为什么不直接调用?延时?
/* (non-Javadoc) * @see javax.microedition.lcdui.CommandListener#commandAction(javax.microedition.lcdui.Command, javax.microedition.lcdui.Displayable) */ public void commandAction(Command command, Displayable displayable) { if (command == validateCommand) { String textBoxString = textBox.getString(); boolean changed = textBoxString != null && !textBoxString.equals(getText()); setText(textBoxString); if (changed && onChange != null) { Worker.instance.pushTask(new WorkerTask() { public boolean run() { Kuix.callActionMethod(Kuix.parseMethod(onChange, TextArea.this)); return true; } }); } } Display.getDisplay(Kuix.getCanvas().getInitializer().getMIDlet()).setCurrent(Kuix.getCanvas()); }
TextField用来弹出tip
首先呢 我们重写两个按钮事件 一个图片button 一个用文字button
package com.pocketjourney.view; import com.pocketjourney.tutorials.R; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.widget.Button; public class TextOnlyButton extends Button { private int notFocusedTextColor, focusedTextColor, pressedTextColor; private boolean isTextPressed; public TextOnlyButton(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(attrs); } public TextOnlyButton(Context context, AttributeSet attrs) { super(context, attrs); init(attrs); } public TextOnlyButton(Context context) { super(context); throw new RuntimeException("Valid colors (e.g. #ffffff) must be passed to this class via the XML parameters: pj:textColorNotFocused & pj:textColorFocused."); } private void init(AttributeSet attrs) { TypedArray a = getContext().obtainStyledAttributes(attrs,R.styleable.TextOnlyButton); String textColorNotFocused = a.getString(R.styleable.TextOnlyButton_textColorNotFocused); String textColorFocused = a.getString(R.styleable.TextOnlyButton_textColorFocused); String textColorPressed = a.getString(R.styleable.TextOnlyButton_textColorPressed); if (textColorNotFocused != null && textColorFocused != null && textColorPressed != null ) { notFocusedTextColor = a.getColor(R.styleable.TextOnlyButton_textColorNotFocused, 0xFF000000); focusedTextColor = a.getColor(R.styleable.TextOnlyButton_textColorFocused, 0xFF000000); pressedTextColor = a.getColor(R.styleable.TextOnlyButton_textColorPressed, 0xFF000000); } else { throw new RuntimeException("Valid colors (e.g. #ffffff) must be passed to this class via the XML parameters: pj:textColorNotFocused, pj:textColorFocused, & pj:textColorPressed."); } } public void onDrawBackground(Canvas canvas) { // Override this method & do nothing. This prevents the parent.onDrawBackground(canvas) // from drawing the button's background. } /** * Capture mouse press events to update text state. */ @Override public boolean onTouchEvent(MotionEvent event) { Log.d("TextOnlyButton",event.getAction()+""); if (event.getAction() == MotionEvent.ACTION_DOWN) { isTextPressed = true; // Request a redraw to update the text color invalidate(); } else if (event.getAction() == MotionEvent.ACTION_UP) { isTextPressed = false; // Requesting focus doesn't work for some reason. If you find a solution to setting // the focus, please let me know so I can update the tutorial requestFocus(); // Request a redraw to update the text color invalidate(); } return super.onTouchEvent(event); } @Override public void onDraw(Canvas canvas) { if (isTextPressed) { setTextColor(pressedTextColor); }else if (isFocused()) { // Since this Button now has no background. We adjust the text color to indicate focus. setTextColor(focusedTextColor); } else { setTextColor(notFocusedTextColor); } super.onDraw(canvas); } }
package com.pocketjourney.view; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.widget.ImageButton; import com.pocketjourney.tutorials.R; public class ImageOnlyButton extends ImageButton { int imageResourceNotFocused, imageResourceFocused, imageResourcePressed; private boolean isButtonPressed; public ImageOnlyButton(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(attrs); } public ImageOnlyButton(Context context, AttributeSet attrs) { super(context, attrs); init(attrs); } public ImageOnlyButton(Context context) { super(context); throw new RuntimeException("Valid image resource IDs must be passed to this class via the XML parameters: pj:resourceNotFocused & pj:resourceFocused."); } private void init(AttributeSet attrs) { TypedArray a = getContext().obtainStyledAttributes(attrs,R.styleable.ImageOnlyButton); String notFocusedColorStr = a.getString(R.styleable.ImageOnlyButton_resourceNotFocused); String focusedColorStr = a.getString(R.styleable.ImageOnlyButton_resourceFocused); String pressedColorStr = a.getString(R.styleable.ImageOnlyButton_resourcePressed); if (notFocusedColorStr != null && focusedColorStr != null && pressedColorStr != null) { imageResourceFocused = a.getResourceId(R.styleable.ImageOnlyButton_resourceFocused, -1); imageResourceNotFocused = a.getResourceId(R.styleable.ImageOnlyButton_resourceNotFocused, -1); imageResourcePressed = a.getResourceId(R.styleable.ImageOnlyButton_resourcePressed, -1); } if (imageResourceFocused == -1 || imageResourceNotFocused == -1 || imageResourcePressed == -1) { throw new RuntimeException("Valid image resource IDs must be passed to this class via the XML parameters: pj:resourceNotFocused, pj:resourceFocused, & pj:resourcePressed."); } } /** * Capture mouse press events to update text state. */ @Override public boolean onTouchEvent(MotionEvent event) { Log.d("TextOnlyButton",event.getAction()+""); if (event.getAction() == MotionEvent.ACTION_DOWN) { // Request a redraw to update the button color isButtonPressed = true; invalidate(); } else if (event.getAction() == MotionEvent.ACTION_UP) { isButtonPressed = false; // Requesting focus doesn't work for some reason. If you find a solution to setting // the focus, please let me know so I can update the tutorial // requestFocus(); // Request a redraw to update the button color invalidate(); } return super.onTouchEvent(event); } @Override public void onDraw(Canvas canvas) { if (isButtonPressed) { setImageResource(imageResourcePressed); }else if (isFocused()) { // Since this Button now has no background. We must swap out the image to display // one that indicates it has focus. setImageResource(imageResourceFocused); } else { setImageResource(imageResourceNotFocused); } super.onDraw(canvas); } }
这里最主要的是init(AttributeSet attrs) 方法,这里呢引用了资源
也就是自定义的属性,这个属性就是和我们平常一样的android:text一样。首先我们要在这个属性中定义我们添加的资源是什么 这里是整形 也就是id,然后通过上述方法引用 以便我们可以在ondraw里面画出我们的资源。当然text和图片button两个init方法不同 有一个多了一个if的判断 一个没有,多了的一个说明 这个属性是必须设定的 如果不设定就会出错。如果缺少if语句判定那么默认这个属性是可以没有的。
<com.pocketjourney.view.TextOnlyButton android:id="@+id/text_only_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="25px" android:text="Text Button" android:background="@drawable/empty" pj:textColorNotFocused="@drawable/white" pj:textColorFocused="@drawable/android_orange" pj:textColorPressed="@drawable/android_yellow"/> <com.pocketjourney.view.ImageOnlyButton android:id="@+id/image_only_button" android:src="/blog_article/@drawable/help/index.html" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="15px" android:background="@drawable/empty" pj:resourceNotFocused="@drawable/help" pj:resourceFocused="@drawable/help_focused" pj:resourcePressed="@drawable/help_pressed"/>
然后呢就可以在主xml中引用我们自写的属性了,这里要注意亮点
第一个 android:background="@drawable/empty"
这个属性我们设置了一个啥都没有的图片以便我们自定义背景
pj是自定一的命名空间是必不可缺少的。
源文件可以从福建里面下载。