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▪listView背景设立 listView背景设置
如果listview使用别的layout过滤,那么要想点击Item变背景颜色的话,需要在layout的父layout里边设置android:background="@drawable/list_bg"list_bg的xml文件<selector xmlns:android="http://schemas.andr.........
▪ Unity3D实用工具集锦 Unity3D实用工具汇总
Unity3D实用工具汇总
1. Free Shader editor 免费shaser编辑器 http://forum.unity3d.com/threads/56180-Strumpy-Shader-Editor-Beta-3.0-released-%28vertex-lighting-support%29
2. Commercial Shader Editor 商业shad.........
▪ 跳转到铃声抉择页面 跳转到铃声选择页面
private static final int RINGTONE_PICKED = 1;
private void doPickRingtone() {
Intent intent = new Intent(RingtoneManager.ACTION_RINGTONE_PICKER);
intent.putExtra(RingtoneManager.EXTRA_RINGTONE_SHOW_DEFAULT, true);.........
[1]listView背景设立
来源: 互联网 发布时间: 2014-02-18
listView背景设置
如果listview使用别的layout过滤,那么要想点击Item变背景颜色的话,需要在layout的父layout里边设置android:background="@drawable/list_bg"
list_bg的xml文件
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<!-- 没有焦点时的背景图片 -->
<item android:state_window_focused="false"
android:drawable="@drawable/list_on" />
<!-- 非触摸模式下获得焦点并单击时的背景图片
<item android:state_focused="true" android:state_pressed="true"
android:drawable= "@drawable/pic2" />
-->
<!-- 触摸模式下单击时的背景图片 -->
<item android:state_focused="false" android:state_pressed="true"
android:drawable="@drawable/list_press" />
<!--选中时的图片背景 -->
<item android:state_selected="true"
android:drawable="@drawable/list_press" />
<!--获得焦点时的图片背景 -->
<item android:state_focused="true"
android:drawable="@drawable/list_press" />
</selector>
如果listview使用别的layout过滤,那么要想点击Item变背景颜色的话,需要在layout的父layout里边设置android:background="@drawable/list_bg"
list_bg的xml文件
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<!-- 没有焦点时的背景图片 -->
<item android:state_window_focused="false"
android:drawable="@drawable/list_on" />
<!-- 非触摸模式下获得焦点并单击时的背景图片
<item android:state_focused="true" android:state_pressed="true"
android:drawable= "@drawable/pic2" />
-->
<!-- 触摸模式下单击时的背景图片 -->
<item android:state_focused="false" android:state_pressed="true"
android:drawable="@drawable/list_press" />
<!--选中时的图片背景 -->
<item android:state_selected="true"
android:drawable="@drawable/list_press" />
<!--获得焦点时的图片背景 -->
<item android:state_focused="true"
android:drawable="@drawable/list_press" />
</selector>
[2] Unity3D实用工具集锦
来源: 互联网 发布时间: 2014-02-18
Unity3D实用工具汇总
Unity3D实用工具汇总
1. Free Shader editor 免费shaser编辑器 http://forum.unity3d.com/threads/56180-Strumpy-Shader-Editor-Beta-3.0-released-%28vertex-lighting-support%29
2. Commercial Shader Editor 商业shader编辑器 http://forum.unity3d.com/threads/56593-ShaderFusion-%28node-based-shader-editor%29-released!.?highlight=shaderfusion
3. Volumetric Cloud engine 体积云生成器 http://www.jocyf.com/utilsEnglih.html
4. Volumetric cloud generator (not animated) 体积云生成器 http://forum.unity3d.com/threads/56878-ParticlClouds-Package-v2-%28Volumetric-Clouds!!%29
5. Road and path generator 道路生成工具 http://sixtimesnothing.com/road-path-tool/
6. River generator 河流生成工具 http://sixtimesnothing.com/river-tool/
7. Terrain bump mapping! 凹凸映射 http://sixtimesnothing.wordpress.com/2010/10/10/bump-mapping-for-built-in-unity-terrain/ 视频教程: http://www.youtube.com/watch?v=Pne0y...eature=related
8. Object Buoyancy 物体浮力 http://forum.unity3d.com/threads/31671-floating-a-object-on-water/page2?highlight=buoyancy
9. Biped Editor http://www.gamengines.com/article-1511.html
10. Quickly animate everything http://itween.pixelplacement.com/index.php Video tutorial and project files: http://dkoontz.wordpress.com/itween-visual-editor/
11. Unity Steer - Behavior AI 行为AI http://www.arges-systems.com/articles/35/unitysteer-steering-components-for-unity
12. Path finding 寻路 http://www.arongranberg.com/unity/a-pathfinding/download/
13. Multiplayer Server and Demo project 多人服务器和deom http://smartfoxserver.com/forums/viewtopic.php?t=9135
14. Rope physics 绳索物理 http://reverieinteractive.com/downloads-2
15. UnityScript Editor 脚本编辑器 http://www.arsoftware.co.uk/products/unityscript-editor/download
16. Action HUD - for RPG games RPG游戏 动作HUD http://forum.unity3d.com/threads/67103-ActionsHUD-available-for-free-download
17. Vectrocity (line renderer) - Commercial http://starscenesoftware.com/vectrosity.html
18. Ocean Shader 海洋shader https://github.com/trond/Unity-Community-Ocean
19. Decal Framework 贴花 http://unity3dstore.com/?page_id=59
20. EasyRoad3D 道路 http://www.unityterraintools.com/tools.php
20. EZ GUI - 菜单框架
21. Sprite Manager - 2D游戏的精灵框架 http://unifycommunity.com/wiki/index.php?title=SpriteManager Better (Commercial): http://www.anbsoft.com/middleware/sm2/index.htm -
22. Prime31 - Unity iPhone and iPad 插件 (Commercial) http://www.prime31.com/unity/
23. GUIKit001 - iPhone and iPad GUI Skin collection (Commercial) http://gameassets.net/
24.Detonator – Explosions for Unity3D http://variancetheory.com/detonator/
25. Object deformation on impact http://vidiludi.com/unity3d-prefabs/
26. Antares Project - Nice tools and Classes for large project management http://shop.unity3d.ru/index.php/en/en/component/content/article/18.html
27. Networking Book and example file http://forum.unity3d.com/threads/29015-UniKnowledge-entry-Unity-Networking-the-Zero-to-Hero-guide
28. Auto Patcher tool for updating your games http://forum.unity3d.com/threads/62326-M2HPatcher?p=398858#post398858
29. Unity Game examples - Nice tutorials shipped as some mini games http://forum.unity3d.com/threads/51017-5-Unity-game-examples-C-scripting-tutorial-for-beginners?p=323510#post323510
30. Occlusion cooling system http://forum.unity3d.com/threads/52130-M2HCulling-Optimize-your-game-culling-system-for-Unity
31. In game rewind - Documentation with code http://m2h.nl/files/replay/replay.pdf
32. Converting Javascript to C# - Online tool http://m2h.nl/files/js_to_c.php
33. RPG inventory system http://forum.unity3d.com/threads/48229-RPG-INVENTORY-SOURCE/page4
34. Flashlight http://forum.unity3d.com/threads/31926-Flashlight/page3
35. Fracture Script http://forum.unity3d.com/threads/57994-Simple-Fracture-Script-v-1.01
36. Role playing game (RPG) development kit - (Commercial) http://rpg-kit.com/
37. Save and load state of your game - (Commercial) http://www.anbsoft.com/middleware/ezs/
38. Flight Simulator http://forum.unity3d.com/threads/43984-Unity-testproject-a-little-flightsim/page2
39.Stereoscopy package http://forum.unity3d.com/threads/61759-3D-Anaglyph-System-for-Unity-iPhone-Basic-Pro-and-Unity-Free
[3] 跳转到铃声抉择页面
来源: 互联网 发布时间: 2014-02-18
跳转到铃声选择页面
private static final int RINGTONE_PICKED = 1; private void doPickRingtone() { Intent intent = new Intent(RingtoneManager.ACTION_RINGTONE_PICKER); intent.putExtra(RingtoneManager.EXTRA_RINGTONE_SHOW_DEFAULT, true); intent.putExtra(RingtoneManager.EXTRA_RINGTONE_TYPE, RingtoneManager.TYPE_RINGTONE); intent.putExtra(RingtoneManager.EXTRA_RINGTONE_SHOW_SILENT, false); Uri ringtoneUri; ringtoneUri = RingtoneManager .getDefaultUri(RingtoneManager.TYPE_RINGTONE); intent.putExtra(RingtoneManager.EXTRA_RINGTONE_EXISTING_URI, ringtoneUri); startActivityForResult(intent, RINGTONE_PICKED); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (resultCode != RESULT_OK) { return; } switch (requestCode) { case RINGTONE_PICKED: // 选择完铃声之后获得选中铃音的URI,将其值存入数据库 Uri pickedUri = data .getParcelableExtra(RingtoneManager.EXTRA_RINGTONE_PICKED_URI); new MyLog(pickedUri.toString());//铃声URL new MyLog(RingtoneManager.getRingtone(this, pickedUri).getTitle(this));//铃声名称 break; } }
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