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遊戲同步化問題
来源: 互联网 发布时间:2016-04-14
本文导语: client server的架構,當server發開始訊息給client 時,會有時間差,造成遊戲啟動不同時,有什麼方法好解決嗎 thx | just need a buffer in server. client only read it. synchronism on display just by network's speed....
client server的架構,當server發開始訊息給client
時,會有時間差,造成遊戲啟動不同時,有什麼方法好解決嗎
thx
時,會有時間差,造成遊戲啟動不同時,有什麼方法好解決嗎
thx
|
just need a buffer in server.
client only read it.
synchronism on display just by network's speed.
the speed of network is a uncertain factor,
you can reduce its impact by design structure.
server computer them with buffer and send result to clients that will keep data in concert!
client only read it.
synchronism on display just by network's speed.
the speed of network is a uncertain factor,
you can reduce its impact by design structure.
server computer them with buffer and send result to clients that will keep data in concert!
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